Scene Testing Ground PokemonHollow KnightZelda OoT

Pokemon 10 cards, 10 frames sourced

opt1 · Red at the summit of Mt. Silver LEAD ⚑ SoulSilver DS; Red on the snowy stair, player below, 2 tiles of air; snow walls close both sides

US / trophy-rival

opt2 · Choosing your starter in Oak's lab ⚑ FireRed; Oak + Blue + player on a diagonal w/ air between all three, table + 3 balls, dense lab wall. Starters stay IN the balls (no text-free frame exists with them out)

PLACE / opening memory

opt3 · Mewtwo waiting in Cerulean Cave ⚑ Mewtwo + player, boulders, water channels, grass ledges

TROPHY / legendary

opt4 · The Champion battle - Blue at Indigo Plateau ⚑ FireRed; Blue on the Poke Ball pedestal, octagonal chamber, 2 lamp pillars, gold stair

FIGHT (calm) / rival

opt5 · Lavender Town - Pokemon Tower ⚑ LeafGreen; 2 channelers + player all with air, gravestone rows, 2 loose balls for colour. RON 2026-08-12: THE SCENE IS GOOD. The old rejection was about the sprite composite we pasted on it, not the scene. Build it untouched.

PLACE / spooky

opt6 · Snorlax asleep across the road ⚑ FLAG: he rejected this scene in take 1 as boring; re-served only because the frame is dense (bushes, gatehouse, fences, canopy)

PLACE / gag

opt7 · Spear Pillar - Cyrus and the commanders ⚑ Diamond/Pearl DS; FOUR sprites (Cyrus + Jupiter + Mars + Lucas) all separated, six ancient pillars

PLACE / villain summit

opt8 · N on his throne ⚑ Black/White DS; golden dais, Plasma banners, vaulted ceiling - densest + brightest of the DS set

PLACE / villain

opt10 · Articuno on the Seafoam ice ⚑ RON PREVIOUSLY LOCKED THIS EXACT SCENE (take 6); proven taste, sparse platform

TROPHY / legendary

opt11 · Moltres on the Mt. Ember summit ⚑ ~10 boulders + layered volcanic rock = most scene furniture

TROPHY / legendary

BOX ATTEMPTS - every card above, actually transformed (crude on purpose; a frame that fails THIS fails the real build). CLICK an attempt to orbit its 3D box.

↻ open 3D box

opt2_oak_lab_KIT_v3 — ROOM-KIT v3 - wall furniture stays ON the wall
north band (2 cabinets, computer, consoles, chairs, pictures) PAINTED as back wall; pieces = floor-standing only: machine, shelves, cast, starter table, 2 front cabinets; 8 cutouts + caption plate, one uniform native scale

killed / inventory moments — rescue anything?
Waking Groudon in the Cave of Origin — the sky itself breaking over Hoenn | DROPPED by Ron 2026-08-12: too complicated a build (the sprites touch). Do not build. (TROPHY / legendary)
Silph Co. HQ / Giovanni — fighting up the Rocket skyscraper | KILLED - UNSOURCEABLE: ~14 sources checked, every frame with the office floor / teleport pads / Giovanni / a grunt carries a dialogue box or a floor nameplate; wikis only offer stitched tilemaps (composites are dead). A lobby-only fallback exists and is deliberately NOT carded (right third is black) (PLACE / villain)
Route 1 - first tall grass — the first route | KILLED (round 1): no Pokemon in frame, most generic of the set (PLACE)
Zapdos / Power Plant — famous | KILLED: left 30% of frame is black void, no back wall (trophy)
Mt. Moon — famous (Helix fossil) | KILLED: location nameplate = text (place)
Celadon Game Corner — famous | KILLED: slot-machine UI text (place)
SS Anne — famous | KILLED: no character or creature in frame (place)
Every battle frame (rival, first battle, old man, Ditto/Mewtwo) — famous | KILLED: battle HUD + dialogue = text (fight)
Oak intro / FRLG title intro — famous | KILLED: full text screens (opening)

Hollow Knight 7 cards, 7 frames sourced

opt1 · Knight & Quirrel on the City of Tears bench LEAD

US / PLACE / benchposting

Bench duo: wall=rain-lit gothic windows+arch; pieces=bench+Knight+Quirrel as ONE connected trio, twin-lamp post, hanging lantern (CEILING); ground=stone walkway.

opt2 · Stag Station - the Last Stag waits

PLACE / gentle giant

Stag Station: wall=carved arch station; pieces=Last Stag (big), glowing lamppost, bell stand, plant tuft; ground=platform stone.

opt3 · Memorial to the Hollow Knight - rain plaza ⚑ 2560px still

PLACE / trophy-statue

Memorial: wall=stained-glass towers+rain; pieces=the statue (centerpiece), two flanking lampposts; ground=plaza stone.

opt4 · Grimm's tent at night ⚑ on-blue night carnival, CALM framing | BOARD 4

PLACE / color pop

Grimm tent: wall=the glowing tent itself (painted - it IS the place); pieces=Grimmsteed, lantern Grimmkin, red lantern staff; ground=dark path.

opt5 · Dirtmouth bench under the lamp ⚑ 1+2 winner, unchanged | BOARD 5 - Ron LOVE

US / PLACE

Dirtmouth bench: unchanged round-2 winner.

opt6 · Mantis Lords seated on their thrones ⚑ gesture framing Ron asked for | BOARD 6 - no discs, no chaos

FIGHT (calm pre-fight)

Mantis bow: wall=arena+gates+fireflies; pieces=three seated lords on throne-tops; ground=arena floor above the crowd band.

opt7 · The hot spring ⚑ sparse cast flagged

US / cozy

Hot spring: wall=cave+steam glow; pieces=Knight soaking (sized up), pool rim rocks; ground=the WATER surface (signature element physical).

BOX ATTEMPTS - every card above, actually transformed (crude on purpose; a frame that fails THIS fails the real build). CLICK an attempt to orbit its 3D box.

↻ open 3D box

opt1_knight_on_bench — ROUND 3 LEAD - the love-card formula, upgraded
benchposting + the us-card + City of Tears in ONE calm frame; bench trio cut connected; twin-lamp + hanging lantern; Dirtmouth profile: calm, separated icons, in-scene light

↻ open 3D box

opt2_stag_station — ROUND 3 - the gentle giant
Last Stag idle at his bell = calm + big soft icon; lamplight in scene, carved-arch wall; 3 separated pieces

↻ open 3D box

opt3_city_statue — ROUND 3 - the trophy statue
the game-famous memorial AS the centerpiece (trophy doctrine); statue+fountain cut as ONE monument, base included; flanking lit lamps; foreground water rings healed off the floor

↻ open 3D box

opt4_grimm_tent — ROUND 3 - color pop, calm
the red tent glow IS the wall (painted, it is the place); Grimmsteed + lantern Grimmkin idle - troupe without the boss fight; staff re-cut tight to the pole; floor lifted to the lit stone ledge

↻ open 3D box

opt5_dirtmouth_bench — RON: LOVE - his winner, now denser
his note: good - a few more cutouts would make it flawless; added the door lantern + sign totem as extra cutouts, lamppost steered; build stages the Knight SITTING on the bench (the benchposting pose)

↻ open 3D box

opt6_mantis_bow — ROUND 3 - the better photo Ron asked for
his mantis note honored: seated lords, calm symmetric arena; no discs, no chaos - the respect gesture; firefly glow in scene

↻ open 3D box

opt7_hot_spring — ROUND 3 - cozy, sparse cast flagged
the coziest ritual; the POOL surface is the floor (signature element); HUD fully erased (wider box); knight re-cut tight, not the glow blob; YouTube-sourced frame - build re-captures cleaner

killed / inventory moments — rescue anything?
City of Tears rain street — THE most famous place in HK; rain+lamplight is the game's postcard | r1-BOARD 1 (lead)** - press ss_6 has it WITH a sentry duel (PLACE + action)
Grimm's theatrical bow (Grimm Troupe) — beloved DLC icon; the one RED scene in a teal game | r1-BOARD 2** - press ss_2; thumbnail-pop red (FIGHT / color pop)
Hornet, Greenpath duel ("Shaw!") — the game's signature rival moment | r1-BOARD 3** - frame to fetch (not in press kit) (FIGHT / duo)
Knight & Quirrel at the Blue Lake — the fandom's melancholy touchstone; two friends on one ledge | r1-BOARD 4** - fetch; anniversary-segment natural (US)
Dirtmouth bench under the lamp — benchposting is the fandom ritual; the bench IS an HK icon | r1-BOARD 5 (LOVE)** - fetch (night, lamp glow, Elderbug) (US / PLACE / trophy-adjacent)
Grub rescue - the jar — grubs are the merch-proven cute icon (plush, keychains) | r1-BOARD 6** - fetch; jar = hero object (TROPHY / cute)
Greenpath bridge (Moss Knight) — the first green breath after the caverns | r1-BOARD 7** - press ss_1 (PLACE)
Mantis Lords challenge — top-tier boss consensus; symmetric thrones | r1-BOARD 8** - press _04 + empty Godhome arena; NOTE: this is the already-shipped cube - keep as the anchor/known-good (FIGHT / trio)
Crystal Peak burst (ss_3) — pretty | KILLED: effect-as-subject (the burst is the frame) (-)
Charms collection screen (ss_5) — charms are icon-dense | KILLED for cube: pure UI. PRODUCT NOTE: a charm-board wall piece fits the map-shadow-box Etsy pattern (trophy)
Hallownest map w/ Cornifer (ss_4) — map love is real | KILLED for cube: UI. PRODUCT NOTE: Hyrule-map bestseller pattern says an HK map product would sell (place)
Fog Canyon glow (ss_8) — mid fame | inventory: dreamy but low story (PLACE)
The Hive gold (ss_10) — mid fame | inventory: brightest palette in the corpus (PLACE)
Lemm's shop (ss_9) — niche | KILLED: title-card text baked in (-)
Radiance / Black Egg finale — high fame | inventory: blinding-white effect wall, hard (fight)
Hot spring soak — fandom-adored ritual | inventory: fetch candidate for a cozy second sku (US / cozy)
Sheo/Nailmasters, Stag station, Zote — mid | inventory (various)

Zelda Oot 3 cards, 3 frames sourced

opt1 · The Master Sword in the Temple of Time LEAD

TROPHY

Temple of Time: wall=the pedestal chamber, window light-shaft painted; pieces=Master Sword IN its pedestal (hero object, sized dominant ~60%), young/adult Link approaching, Navi glow; ground=marble floor. ATTRACTIVE levers: the light shaft, the blue blade, the sacred hush.

opt2 · Zelda's courtyard - the first meeting ⚑ bright, cozy, the anniversary-segment card

US

Zelda's courtyard: wall=castle window + garden hedges + flowers; pieces=young Link, Zelda (standing/peeking pair with AIR between them), flower bed tuft; ground=courtyard grass+path. Bright daylight card.

opt3 · Lon Lon Ranch - Epona & Malon ⚑ Epona is a keychain-grade icon; fences/track = scene furniture

PLACE / cozy

Lon Lon Ranch: wall=ranch barn+tower+fences+sky; pieces=Epona (hero, big), Malon, fence section, maybe a cucco; ground=dirt track. Warm daylight, beloved cast. ## Round 1 QA (2026-08-12, my pass before Ron) - opt1 Master Sword: RENDERED. Clean sword+pedestal monument, Navi ceiling. Flag: 2-piece cast (the Grimm sparseness risk). - opt2 Zelda courtyard: RENDERED, charming. Zelda+Link+tulips clean. Flag: source depth-of-field leaves the brick wall soft/plain. - opt3 Lon Lon Ranch: WEAK - source horses ~48px upscaled 4x (blocky, grass halo), elevated camera, no in-scene light. Below the Dirtmouth bar. - opt3b Epona intro: KILLED structurally - dialogue box bakes glyphs into the character cutouts, Epona cropped headless, floor would be invented. - LESSON (OoT-wide): the N64 corpus is resolution-hostile for CHARACTER cutouts - cutscene frames (2560px upscales of vanilla footage) work, gameplay wide shots do not. Scene 3 should come from a cutscene-grade frame: Kokiri Forest arrival or the Gerudo Valley bridge are the candidates.

BOX ATTEMPTS - every card above, actually transformed (crude on purpose; a frame that fails THIS fails the real build). CLICK an attempt to orbit its 3D box.

↻ open 3D box

opt1_master_sword — OoT LEAD - trophy doctrine (the Master Sword)
THE franchise object; Master Sword merch dominates Etsy Zelda listings; sword+pedestal cut as ONE monument, Triforce relief included; FLAG: sparse cast (2 pieces) - the Grimm risk; light shaft + hush carry it

↻ open 3D box

opt2_zelda_courtyard — OoT - the US card (first meeting)
the memory every player has: meeting Zelda in the courtyard; two whole kids with real AIR between them + flower planter; wall cropped above the dialogue shading; floor taken below it

↻ open 3D box

opt3_lon_lon_ranch — OoT - WEAK (my QA: below the bar)
source horses are ~48px upscaled 4x = blocky with grass halo; elevated camera (breaks the camera rule), no in-scene light; RECOMMEND: re-source scene 3 (Kokiri Forest / Gerudo sunset) instead

↻ open 3D box

opt3_epona_intro — OoT - KILLED (structural)
right moment, only eye-level frame with the real cast; BUT dialogue box bakes glyphs into Malon+Link cutouts; Epona cropped headless; no clean ground strip - floor would be 100% invented

killed / inventory moments — rescue anything?
Kokiri Forest (Link's childhood home) — the opening village memory | alternate - swap-in if a board card fails sourcing (PLACE / cozy)
Gerudo Valley sunset bridge — the famous guitar theme's postcard | alternate - warm orange pop, sparse cast risk (PLACE / color pop)
Hyrule Field first exit — Ron's SM64-castle equivalent | inventory: empty field = no pieces (opening memory)
Ganondorf on horseback / final battle — high fame | inventory: action chaos, fails calm rule (fight)
Zora's Domain waterfall — mid | inventory (place)